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2026FOSS4G 2026 speaker Hiroshima, Japan talk
interactive · foss4g.surreal.red · overview

Every project starts with a request. "We want people to be able to plan their own evacuation routes." "We have good 3D city data. But… what is it actually for?" "We want high school students to learn about their own city." Ask why, and the same thing surfaces each time: if all they needed was a route, OpenStreetMap and OSRM solved that years ago — what people lacked was an understanding of the place they live in. I thought I was designing GIS. People were asking for understanding.

Three stories. A flood: first know your place, then make evacuation a game — in real life you get one chance to evacuate; in a game, you can fail a hundred times. A festival: the data didn't change, the technology didn't change, the question did — swap "what is this data for" with "who can see the fireworks", and the next questions (sunlight, noise, wind) start queuing up on their own. A classroom: high schoolers in Kumagaya spent one afternoon building their own buildings in their own city. Was that understanding? Honestly — I don't know.

What a lifetime knows: which house is sturdier, which neighbor's door will open. What the data knows: one meter of elevation difference, max flood depth, time until the water arrives. Being told < seeing < trying it yourself. Information is "I know what happened." Understanding is "I know why." Agency is "I can judge for myself."

Two weeks before the talk, my own city issued a Level 4 evacuation alert — the river gauge by my door read almost four meters. That moment made it plain: the role of geospatial products is not to give people answers. It is to create the conditions in which people can discover how their world works. The street outside my door is the doorway to the whole planet — from the heat on my street, to a city hotter every year, to a sea warmer than thirty years ago. We have built infrastructure that connects data to data. Maybe now we need to build infrastructure that connects people to the Earth.

Build it for my neighbor.